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Houdini apprentice export movies
Houdini apprentice export movies





houdini apprentice export movies
  1. #Houdini apprentice export movies movie
  2. #Houdini apprentice export movies software

#Houdini apprentice export movies movie

Render Movie from Projected Perspective.UV Unwrap Model from Projected Perspective.

#Houdini apprentice export movies software

Model Building & Effects Geometry in 3D Software.Perspective Effects with additonal 3D Geometry *Advantage is that the Building will be 100% properly lit from any angle in TD regardless of viewer or projector perspective! But this won’t work if you have 3D effects & animations because physics only allow these to work from a single perspective and appear correct as you are projecting on a 2D faces still. Use Camschnappr & VertPusher to allign projectors with real work Geometry.Add Cameras and position at Projector Positions.Connect Phong Shader to Geometry as Parm: Mat.Connect Movie In to Phong Shader as Color Map.Sequence Animated Bake images to Movie file in Blender.It’s a pain if you’re trying to do perspective effects and you have overlaps from your viewpoint, I find it best to try and minimize those areas if you don’t have the time/money/labor to create a more complex setup that gives you content for those areas.Īlso there is a texture from camera option for the textureSOP in touch, so you can do a lot of testing there in realtime to see how you’re overlaps are doing…ģD Lighted Building Effects (Only works for Blender Render from what I have found) I’ve done a number of tricks to try and “fudge” those areas, like edge bleeding the UV coordinates down into the overlapped areas so they at least don’t look like copies of what is in front of them, but the fact is unless you create different content for those areas (perhaps by rendering a couple passes at different slices of your scene?) you will always have to fudge it somehow.Īnother technique is to develop some content that is uses surface based effects that can be rendered from the projector’s virtual eye at the end of your mapping pipeline that can be composited with your rendered mapped content to smooth over the fact that you don’t have content for those areas… Therein lies the rub of doing content rendered from a camera that will not be the same as the projector position!







Houdini apprentice export movies